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Thoughts on the races of my planned quest world? On the left we have the 3 Goblinoid subraces all short ugly and xenophobic with superiority complexes, they all enter autistic rages around the opposing 2 subraces, they comprise of the Elfs, tree dwelling zoophiliacs, the Drouch, cave dwelling drug addicts, and the Grobs, grotesque nomadic vulgar scavengers, in the middle column starting from the top we have the Kluhn who will be introduced from the perspective of a village the MC could enter, they have a unique relationship with the nature of their world living in tight knit groups known as "Patches" called such because of the giant gourds that make up their home known as Hugourds they grow using phytomancy, the middle race is a hivemind group of passive doom cultists preaching about their eventual domination of the planet through the decomposition of its biomass, theyre super chill and peaceful and very open about eating you when you die, under them we have my race of slug people known as the Gourmands, they are a resource hungry hoarders based almost entirely around new flavors often starting wars over specific foods they want access too, top right we have the Shattered, original "builders" of the land all "shatter" from a giant terraforming sentient asteroid that landed on the planet before any of the other races, under them we have the Glidar who are downy feathered bird people who live on floating islands hunting sky whales, they cannot fly on their own and use gliders to travel and hunt, under them is a Fish literally just a fish who gained hydrokinesis making a body out of water to traverse the land above sea, this just happens sometimes im sure ill find a lore reason eventually but theyre very brash and fuck shit up a lot by accident without care