>>5786947Your quarry has been set. The waterways your people depend on to access the rest of the island must be defended. Choice made, you borrow a boat from Tame-Crushing-Trees, the head of the fisherman, and set off down the river towards the ocean.
>Each hunt begins with a tracking phase, during which you try to find the monster’s lair and ambush it before it becomes aware of your presence and does the same to you. Victory in the tracking phase is awarded with a fortune during the final clash with the Beast, while loss will result in a malady being applied during the fight. >To succeed in the hunt you must both find the monster and figure out a way to ambush it. You can do so using anything in your environment or that you brought with you on the hunt. Make certain to use what you know about the monster to your advantage.>Just as you are hunting the monster, the monster is also wary of you. Each time you take an action during the tracking phase, the monster’s awareness will rise, starting from 0%. When the monster reaches 100% awareness, it has found you and will ambush you, forcefully beginning the clash.After a moon’s hand passes, you find yourself near the beach where the fishermen said they spotted the monster. You see no traces of it other than the overturned boat and torn nets floating in the tides, but that’s less surprising after a day of the waves washing away any tracks. All you have with you is your axe, the boat and oars, and…
>A fresh net. Too big for the Beast, but perhaps it can be used to catch bait.>A stone spear. Useless for hurting the beast, but there’s a great many things that can be done with a pointy stick.>A cloak of seaweed. Perhaps it can allow you to skulk on the beach without detection.>Write-In. Nonsensical options will be vetoed - keep in mind that this is a stone age society.