Quoted By:
You bring up the schematic of the Carrack carrier on the AR display.
“I don’t know if you’re familiar with our carrack class carrier.”
“I am, but this model is not suited for our needs.”
“Which is why we shall be modifying it.”
“I’d rather not have a cobbled together franken ship.”
“Oh Yee of little faith, take a look at what I have to offer before saying no.”
You launch into your sales pitch, deftly manipulating the AR display as you mould the carrack into something new.
“A carrier will serve as a good baseline for an invasion ship, the flight deck can accommodate your invasion force or supporting aerospace wing, but you’ll be needing a little more than that…”
With a few gestures you dismiss the existing light kinetic battery and slice off the forward hull, before adding in new components.
“We don’t really have room for a proper battery on this design so we’re going to do more with less. Dual heavy railguns will give you precision firepower, while a single medium kinetic auto-turret will give you some ‘knife fighting’ capability against picket ships and platforms. Combine all of this with an expanded sensor suite and these weapons can engage targets both in space and on the ground.”
Funke was nodding along, his interest piqued.
“Planetary sieges are bloody work, so this ship must be well armoured and faster than average to get its forces to the combat zone. Normally you’d be forced to pick one or the other but with refined fusion power plants we can double the power output without any increase in mass. With all this extra power we can afford to mount another pair of heavy capital drives and make the armour just that much thicker.”
Persica raised an eyebrow at this. You’d rehearsed this pitch with her so as not to over promise.
“To make the thrust/mass ratios balance properly we’ll have to sacrifice 20% of the ship’s carrying capacity but with improvements on all other aspects I believe it to be an excellent trade off. There’s even room for a shield generator although it will require some power juggling on the captain’s part.”
You make the final adjustments on the AR display. The ship before you bore a resemblance to the carrack but was a different beast. The Rear Admiral leaned forward and turned the design over, occasionally conferring with his shipwright. There was a lot of nodding which you took as a good sign.
“This design certainly meets our needs. If the final product can match its simulated performance the High Admiral shall be impressed. I do have a request; since we are going all out on this concept there is an additional feature I wish to add…”
>Your willingness to go the extra mile has fostered trust with Garan’s faction. They have provided you with a new technology to be used in their ship.
>Gained Drop Pods Technology: Allows a ship to rapidly send stuff to a planet’s surface from orbit.
>cont