>>5546276>>5546287>>5546358>>5546478>>5546561>>5546878>Continue on. You needn’t waste time finaggling with any strange corpses.>put the corpse in a proper position.You’d like to place the corpse in a more apt position of rest, but the vegetation that sprouts from the gaps in the walls and floors is so taut on his bones you’d not like to risk a total structural failure of the body. You instead place a hand on the adventurer’s helmet and say a short prayer for the dead. The body looks a little more at rest now, at least.
You reappropriate the old soul’s flamberge (he’ll have little use for it now). The party begins to move to the next room, but your master’s gaze remains stuck on the corpse. “Is something the matter..?”
“No. I’ve seen plenty corpses.” The witch remarks, turning back to your party. “It’s just that this one’s spirit seems a great deal more sprightly than what I’d expect from a half-century old stiff. I’d guess there’s still a considerable amount of someone knocking about in there.”
[...]
You proceed to the next room in turn, a vast, circular space, brick facade half-crumbled and gouged out by some old battle from long ago. A vast door lies shut to the north–as one might expect, it is locked. The article that most grabs your attention, however, is at the center point of the rooms, an immense pair of scales that hang by chains from the ceiling. They hang uneven.
“Hmm.. what could this be..?” You glare. “Perhaps.. a BEHOLDER was trying to watch his weight after devouring too many adventurers..?”
“Uh–what? No.” Your master looks genuinely befuddled by that line of thinking. “This is a dungeon puzzle. The old dungeon masters made use of these to halter adventurers’ progress. But those sorts of puzzles are long outmoded, some even used on aptitude tests for school children. This is child’s play by modern standards. We’ll just have to balance the scales to progress.”
>Try placing your party’s weapons on the scale.>Try placing the corpse on the scale (sorry).>Try placing Bredbeddle on the scale.>Try out your WILD CARD magic on it.>Write-In.