>>5887813>>5887856>>5886623>YOU>second person>When I read "all these things happen to YOU. Now what do YOU do about it?" and then a series of prompts, it puts me in the headspace of the character -- of being them, not just reading about them for a narrator or hearing them narrate their experiences to me -- more readily. It emphasizes that I'M expected to decide what happens next (...)This was exactly the style of gamebooks. Here for nostalgia is the first few pages of DUNGEONEER,
>>5883798>>5883808the ttrpg ruleset I read as a child that emerged from the Allansia setting Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone. This was probably my first encounter with roleplaying. The book is written probably for children lol but it has some interesting lessons for even modern roleplaying. I like the idea and interpretation that in the very basic three stat system (SKILL STAMINA LUCK) for instance, magic can be explained simply as "luck" hehe.
>>5881927Likewise for the resistance / death saves etc, it is all just good fortune or luck. In a way, SKILL (condenses all action, think the BitD action words here
>>5887853 ) STAMINA LUCK is actually very elegant