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Gil, tiring of the interrogation, insists you wait there while he goes around the back of the workshop. (Attempting to re-assert his dominance?) You do wait, impatiently, until he calls you- then you walk as slow as you can around to see. There's a small veranda behind the workshop, occupied mainly by a two chairs and wooden table with an umbrella down the middle. The table is graced with a curvy pitcher and two glasses and a pencil and a thick blue-lined notepad.
It's entirely conceivable this veranda existed before, and you just never went around back to notice it. If it <span class="mu-i">didn't</span> exist before, then it's about 2 minutes old, and asking questions could very well make it vanish again. Not to mention embarrass Gil, who's trying to look nonchalant in one of the chairs.
You plop down in the other and pour yourself a tall glass of lemonade. Then you flourish the pencil. "Well! Shall we embark, Gilbert? First things first..."
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>THE EASY STUFF
There's some things you need to take care of that aren't connected to anything major.
Firstly, you need to <span class="mu-s">make sure Gil moves into his tent</span> okay. Once you're done in the manse, you can watch Eloise architect it. And that's pretty much it. You think? As long as nothing goes wrong.
Secondly, Branwen said she'd come back with (a hopefully lucid) Earl sometime tomorrow. You should probably <span class="mu-s">meet them when they arrive</span>, and make sure Earl knows where he left his shoes, and stuff. Maybe tell him about the attempted murder / actual murder, if you can work yourself up to it. Also, Branwen will have some critters for you to borrow.
Thirdly, Henry said he'd have <span class="mu-s">instructions for resurrecting Annie</span> by tomorrow. Horse Face is supposed to deliver them to you, which is a horrible idea, but whatever. You'll pick them up and know next steps for the resurrection then.
Fourthly, and optionally, it might be good to <span class="mu-s">check in on Guppy.</span> You haven't seen her since you deposited her with Monty pre-rescue mission. She's probably fine, and Monty didn't mention anything, but who knows?
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"Those are easy," Gil says appreciatively.
"See? I told you." You jab the notepad with your eraser. "I even put moving you in on there, even if that's barely a task at all. See? But it's going to get more complicated."
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(2/5?)