>>5212853>Preparations :Checks out. If we have cash to burn I'd suggest buying AGI, STR, or END implant and cybernetics for the elderly of our cell so they're fighting able should push come to shove.
>The Manifest Destiny Caravan CompanyWe can either leave it in control of someone we trust in the little village/settlement/town we live in, or give it to the Van Graff Enclave cell. Actually, maybe we can invest some vehicles in the caravan so they can make trade deliveries from California to Nevada some time later in the future after we've established our new foothold.
>The Mojave VaultsYou're right that our numbers are too small. My biggest hope is that the people of Hopeville aren't savages of the wastelands, but first gen Vault Dwellers of the region who left their Vault in an attempt to make a settlement. There were no evidence of a Vault in the Divide DLC, but I'll chalk that up to it being destroyed in the nuclear annihilation and burying under miles of concrete. Just saying, if they're Vault dwellers then more friends right? Besides that, we can move some of the Vault Dwellers to the Divide and begin indoctrinations, while some stay at their vault to use as fortifications and other industrials things.
>TravelStealing from the NCR, finding and repairing ones in Santa Rosa. It shouldn't be too much of an issue if we have enough functional suits of PA. I'd suggest we acquire the Advanced Workshop from SR so we can repair and upgrade our PA's, which should make traveling safer since there's enough suits to arm at least a third of our entire cell. Additionally, when we do go Vault delving, I think we should collect any turrets we come across. That way they can be used as night time sentries in case any bandits, raiders, or mutated wild life.
Honestly, if it's not a deathclaw or not wearing power armor, we can kill them all with great ease. A large group of raiders will ill maintained hunting rifles and smg's? Whatever will we do oooooohhh nooooooo!
Sarcasm aside, you can't get any more prepared that what we suggest.
>CourierAbso-fucking-lutely. He's probably the only man alive that can help navigate our entire group through or too the Divide. Also I want him to fuck our sister to continue the Jackson bloodline. If the Choosen One's bastard some from the Bishops can 1v1 the entire Reno cell, image how powerful the Courier's kids will be.
https://www.youtube.com/watch?v=laGChAJmkR8>SettleUntil we start recruiting more vault dwellers, we can substitute the lack of numbers with robots, turrets, and a camera system everywhere.
>educating tribalsOh that's a big oof. That's gonna require a really strong Speech and leadership check to pull that off.
>securityThe courier is a solid option. We could probably pay him in the form of a solid reliable firearm, caps, or a dirt bike since those are lighter than motorcycles.
If we have to go with mercenaries (which I doubt we need) they can't stay with us because they're impure savages.