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<span class="mu-i">Great</span> work so far, everyone. Almost makes up for all the spiders.
Based on Lamia's general knack and feel, and some of Rions and Eventides scouting we have a rough idea where most of the sigil and mechanical traps will be. clearly, in the defended sections. I'll have Quill prepare some equipment for defusal.
There are, it seems, <span class="mu-s">FOUR</span> Semaphore signal towers. Large mirrors with lights, see, they'll send blinking signals to the shoreside and that'll bring the curious a-coming. They're reliable and great for all weather, but that's because the system is not meant to ward off intruders. They're mirrors - see. Easily breakable. Thanks Ryona. Being able to get a feel for how they work will help us disable them if we need to. Due to a good bit of skulking, I think we have a faultline in their general model we can use if need to.
Our disguises won't get much better than this unless you really push for it. That might take some teamwork.
Now, the green tokens on the map represent the rough amount of unknown information for that section. Larger is more, smaller is less. We've got our points of entry, a better idea of what we're up against, and Breaker is even preparing a way out. Good work.
Now, let's narrow down what we're here for, and what might spring out to surprise us. Speaking of surprise us, our Whispermarket Friends are trying to round up what happened over the last year here, but it'll take a while. And while you're all going through final prep, I should tell you about <span class="mu-s">the guards</span>
==Luperni==
<span class="mu-s">Escalation 2
Disguise 4</span><span class="mu-i">comes with 2 free ranks of PoliticoIdentiPostwaveLitAnalysis... what?</span>
==crew==<span class="mu-s">
+1 Merciful
+2 Mercenary
-1 Dangerous
+2 Lawbreakers</span>
>Prep Phase 2!