>>5495075Some behind the scene notes…
Each of the horses are inspired by games/tvshows i liked
Masanaga is inspired by Sekiro, and possesses a teleportation ability similar to mist raven in game
Ophelia is inspired by the Expanse, and has PDCs which can destroy projectiles before they reach the rider.
Guang is inspired by Dishonored, having time manipulation abilities similar to Daud/Corvo. Even the term “Bend Time” is taken from the game.
The Kodachi was based off the Expanse’s Tachi/Roci
The description of “chisel like” ship was basically what the book described Roci to be, and the name “Kodachi” was a reference to a shortsword which was smaller than a Tachi or Katana, but longer than a Tanto. Kodachi is ~60 cm but the Wakizashi can be 30-60cm
Like goblin assassin, the environment and characters are based off buddhism mythology (thats why the angels are described as having very little clothing and wear jewelry, the layers of hell being eight, and the pictures are taken directly from illustrations irl of what hell looks like)
Although I tend to change a few things around, extrapolated and merged stuff to make the layers more interesting.
For example, I made the second layer have these black lines which grow from trees and are razor sharp, while irl mythology they act more like rope to bind people while being tortured.
I also gave the birdmen and angels the ability to summon translucent objects because it was cool.
Same goes for the depiction of the upper layers of heaven being technology based.
In buddhism they can wish for stuff, but i made it feel like its a technological center which constructs things instead.
In fact, the 'constructor' part was chosen because of Deus ex’s Universal Constructor. Pretty fitting name.
Anyway, that’s all the notes.
Thanks for sticking with me, RQM.