>>6117250To commit death on the mollusks and claim territory in the sand hexes. Also to prospect in the north for a being whose genetic makeup will help Us to make forms that can run on eight or more legs.
>1: push to the unclaimed coast!With the new military leader at the head of the pack, Novenary initiates the charge of amassed krawl, the ones that were accidentally sent to claim the territory and multiply near the krovians. Granted, there should be a massive amount of them by now. All stationary vortexes should disperse, reform to travel, and follow the high krawl into and over mollusk territory. With hostility, they need to spread themselves out along the north coastline, and hold on for dear life. In doing so, the krawl will amass in giant stationary vortexes along the new southern border with the molluskoids. (Pic related). Lesser krawl must claim the new hexes, establish a new subterranean forward operating base, and plant fungi in the depths as soon as possible. All the while, their tankier counterparts should have less trouble holding the line for them.
>2: the arachnid heistMaja herself will make an excursion with a hunting party, taking her hostile krawl form and looking not all too different from a spider of sorts. Her wide, spinning AOEs should be plenty match for whatever she and her party might encounter. She plans to spider-nap a spider, be there any left. It’s likely their genetic makeup might be essential to attaining new types of krawl with six or more legs.
>War: ending the mollusksIt’s doubtful that We may find peace with the mollusks. The way they are puts Us against each other, for We, the high krawl, are forced to witness their horror every time they affect a living krawl nearby. Maja has not returned to the region since she last made contact, and Novenary has since taken her place. He plans to sail over the land and distribute krawl vortexes accordingly.