>>5680392>>5680401Suspicion and uncertainty begin to envelop your mind the more you look at the large stone building.
Everyone knows that remote towns have secrets, and in the city bars there were always stories of witches' covens, monsters using skin suits and sacrifices to evil gods practiced in the farthest corners of the kingdom.
With your axe and shield in hand, you begin to head towards the building, ignoring the dark gazes of the residents.
When you reach the reinforced doors of the building, you take a moment to collect yourself.
You are here to investigate. If you are lucky, will find illegal material or some embarrassing secret among the hay and grain. If there was a monster in the town, everything around here would only be ashes.
With one kick you open the doors and face the unknown!
>Rolling time!Roll 1d100
Best of three
DCs 65/85