>>5381836>>5381840>>5381883>>5381884>>5381964>>5382211>>5382727You make it your first priority to ask after well-being of Ilanis and Willow for no apparent reason at all. An alien physical feeling washes over you when you are told that nothing out of the ordinary has occurred at the Dreaming Dragon of late, and the High Ranger arrived with her entourage just the other day. Knowing that your concerns are unfounded, you decide to report to the Council of Elders.
Sitting at the apex of Everlund's hierarchy, a summons from the council is no trivial matter, and you will be treating it with the appropriate gravitas. Across the bridge, just east of the Bell Market, is a low, circular building of stone patrolled heavily by the Keeper's subordinates. Upon entry, your weapons are confiscated as per 'standard procedure,' whatever those words mean.
Traversing the Hall of the Elders adds another new experience to your list of surface world oddities. The limestone corridors of the Hall prominently feature two separate wings. One is known as the Hall of Records, an expansive library that contains more books than you have ever seen in your entire life. The other, the Hall of Redress, houses a plurality of courts in which the surface-dwellers practice their exceedingly complex laws. Despite being the seat of Everlund's government, you are amazed by the alarming lack of death and torture here.
Ascending a staircase, you enter a spacious round chamber of utilitarian look illuminated by the sunlight pouring in through a series of ceiling windows. A lengthy blue carpet intuitively guides you to its center that is partially enclosed by an oaken table shaped like a half-circle, at which six figures sit just out of arm's reach of each other. In front of each is a steel placard which proudly proclaims the title, name, and office of its owner, in that order. Beginning at your left, and moving clockwise, these are: