>>5618122I liked everything about this quest! Something I already praised about it was the pure simplicity of the core game loop, I think every game needs this cycle / elements of repetition, and what I really liked about your quest format was that a player did not need to expend huge effort to follow the thread or lore etc, every new room / floor was essentially a reset so you could just leap in immediately at any point with zero knowledge and just some imaginative ideas to contribute and participate in the game. The spell rules were similarly very concise and clear, easy to understand and use.
I also really appreciated how you stretched yourself artistically and genuinely accommodated every quirk and bizarre recommendation made by anons lol this added immensely to the hilarity. I mentioned how I was slightly disappointed with the Devil May Cry 4 style reverse back through all the levels we just completed lol I was hoping for a big secret twist or lore reveal on floor 50, but to be honest I felt the anons ideas on the speedrun back down were really good and you went into HYPERMODE OVERDRIVE lol lol with the art drawing level rush and descending tower self-destruct chamber design, the ultimate ending was completely fine and felt very tonally appropriate. I also really appreciated how you kept drawing the damaged wizard staff lol from the goblin Jenga obstacle lol (yes that was me that suggested damaging it) I was amused to see it kept all the way to the end.
The monster I liked the best was that Reverse Medusa lol (hair of human heads on a snake) that petrified if you stopped looking at it. That was a really clever design hehe
I feel the formula is basically pretty good already, you could just run another and it would play just as well. You could add a lot of things easily but it might ruin the frictionless simplicity of the format
My questions:
>Were you the QM of that White Tower (?) draw quest, the one with the massive snake lair battle and also the gladiatorial arena etc? I just thought it had similar comedy, feel and approach>Any particular inspirations or influences behind your game design? Was there any lore behind Procandran (procedural random??) and Bupparbo? WHAT IS TEBAAL I MUST KNOW