>>5944190>>5944277>>5944346>>5944418>>5944514>>5944593The rules of this battle is simple : the side with at least one member still standing at the end win.
You're also told the enchantment is more refined than the crude touch-to-bubble one - the enchantment will trigger when blood is drawn, making stronger cultivators able to endure hits from weaker cultivators more realistically.
Of course, this is purely negative for you as you're of the younger age group, thus among the weaker fighter present.
Both group have set their battle formations, in layer lines with weaker cultivators on the front and the stronger as deeper and deeper lines.
You are on the left flank, Sin Din on the right one.
As you have not bothered to ask about strategy during the week, you're a bit clueless about what's going to happen or to be expected.
In the end, you start with the <span class="mu-s">Horse Spirit</span> and the Hawk Spirit revealed. You took a Halberd in the armory - you're more proficient with it than with a Spear as you didn't worked on your new technique yet, only learned the basic to train by yourself.
The battle starts. First lines are charging in.
You...
>Go take down some Melee fighters - you recognize the Western kids you fought among their first line.>Attempt to surprise one of the inner cultivator - those kids are olders - 4 to 10 year more than you.>Engage the strong-looking, adult one.>Wait for now.Also, I'll need 2 roll of 1 d100 to see how your allies are faring.
DC is 60/60