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Here's a random snapshot of a shared section. There are multiple electronic systems (the guards have them too) and multiple organic systems (the guards have them too). They're also plants, fallen, unconscious targets, drones, allies, systems, terminals and so on.
Most guards have an immune system and most robots have a firewall. You'd roll to break in, they'd roll to not be broken into, and though your voracity is enormous and can probably squeeze right through these standard defenses, they do have them. They don't belong to you by right of existence. That's a major contested action, but at least as you do it you also compromise their systems, you spread infection, you both gain more access to the world and compromise the opposition.
Still, you might be on a timeline.
Compromised targets are therefore likely easy - the downed, the dead, the unconscious and your local plant matter. That's generally speaking as simple as succeeding on a test to gain access. You didn't think you were sovereign lord god of all domains, did you? Those terminals run anti malware. Those plains of grass are full of microbiology that doesn't pay heed to you.
If you want access, you're fighting for it.
Though of course most of these systems are not heavily shielded or defended, and so gaining access over them over requires - as the rules say - mostly at least one AP for the action to tunnel in and wrest control, and they don't usually contest that, you just have to make it against some minor resistance.
If you fail to establish a viable link, any follow up actions are harder. If you establish a really good link, follow up actions are easier.
If you go picking fistfigts with things labeled BIOLOGICAL PROCESSING NODES or PROCESISNG CORES because you think they belong to you and it is as easy as simply going "I spend 6 AP to become as nigh unto a god", *those* heavily shielded, incredibly important, lynch facility infrastructure systems have Resistances stats in the 14+ range, specialists on call and get to fight back.
You can win that fight - you are very good at what you do - but you can't win that fight if you're coming in hot with no nearby nodes or links, out of range, across barriers, with no way to establish a local connection.
That just means you lose, and it's not even a contest.
You'll get there - it does work. Consequences taking over those Flame Turrets? Perfect example of having allies within range, on viable targets, with a good vector and an excellent plan. Bob boosting people's immune response, making them faster, healing the fallen? Topnotch work for the little cough guy.
Picking a fistfight with the highest value infrastructure in this facility simultaneously with no good range and no local links?
How badly do you both want to die? No prizes for being turn apart by a firewall!
You can always opt to cease to be and return to flesh if the vagaries of transcended existence is a little too restrictive - and it is a very different way to play!