While <span class="mu-s">Jupiter</span> made it back to its vertical village, thanks to her previously laid trails, BurningGrass took more time and haven't reached their imposing home, Ever Ice Keep.
>Lordship benefits : Territory MasteryHowever, the matriarch and its pack reached the fringe of civilization, thus you can act normally at the measle cost of -10 to the incoming roll.
>Whitemane : travel backWith the experience of the first trip, the stronger Dahu remaining, and a few ones caught on the way, the trip back is made on a blazing speed.
>Enough time have passed : you are now able to properly mount the Dahus.>Badback : travel thereYour matriarch loads up on slaves, able members, and heads toward the Ligthning Rock.
>100!Instead of taking the mundane path, your matriarch orders to walk the Warp.
Warp, where she have a crazy idea : what about using the Psyker Powers to shape an ice trail in the energy snowstorm of the Immaterium?
Somehow, you are able to pull of this feat - allowing to travel at a blazing speed toward your objective, and back, charged with the precious Lightning Rocks.
>Cerulean : Psychic IllusionUsing their psyker power, the Cerulean tribe is now able to slightly perturbate the neural structures of some being it can see.
>Invented spell : Psychic Illusion - can slightly alter taste, sound, or view of a being under line of sight, for around one second.On one hand this can appear week, on the other, it's way enough to distract a prey before attacking it.
>GhostClaw : double down on WeaponsYour clan was close to develop better technology. However, your <span class="mu-s">Matriarch</span> - around the same time as most other - died, taking her almost complete advancement in her Ice-cased tomb.
>>5979815GrassGreen : Road work
Once again, the whims of fate laugh at you. The hunters are willing, but how to create such a road? This is frustrating, and the death of the matriarch doesn't help much.