TURN 33
>>6017550>Republic of Enare1,2) A small dye shop is set up to provide all the ingredients and mixing
>Building[Dye Shop I]
>OtherDyes (1/1)
[Dyes]
3,4) The scouts return, bringing news about far-away places
>OtherExpedition Report (1/1)
Resource Rumour (1/1)
5,6) Better and stronger buildings, with lighter frames to transport. And most importantly - still keeping an option to take them apart on a cart and move to new site!
>Technology[Construction I]
7,8) Hopefully, nothing is going to attack at all, not just wyverns (5/6)
TURN 84
>>6017423>Silver Guardians1-3) The test run of Golem Factory went without any issues. First day without any fire hazards, despite operating with so many fire rubies. And the forge golems? They report on duty, of course
>Military1 Forge Golems +4 [Civ]
>Keep in mind that this is a result of throwing consumables at it. Without them, it's going to be far less spectacular, plus it's still a civilian unit>>6017784>The Mountain Confederation1,3) With a little incentive in form of standing army, people changed their mind and decided to settle the frontier. Post haste
>Other[Land Expansion IV]
2) As everyone went to the new colonies, barely any skilled hand were around to help building the bigger magistrate (6/9)