>>5592417Having decided, you issue your final orders to your Ops officer who nods and punches in the preset commands he has evidently prepared. You appreciate the expediency, and with the commands to divert the conventional missiles locked in, you have your Tactical and Communications officers coordinate with the weapons technicians — feeding the torpedoes a constant stream of updated profiles and calibrations right up until the point where light lag makes further orders moot.
You can only sit and watch as the TFA signatures on screen peel off from their original course, four green tagged groups approaching the four red, until finally they begin to wink out one after the other.
“Impact!” EoN calls.
<span class="mu-b">Each group of two LRC3 torpedoes releases three conventional missiles each which sprint towards their now in-range and visible targets. With your full complement of missile technicians the target profiles are up to date and each missile calibrated and recalibrated for peak performance. However, with a combined approach velocity of almost 0.3c hitting a long range intercept is never easy, even with modern military hyperchips on board the munitions. Long range conventional intercept DC 9. Crew calibrations convey a +1 bonus.</span>
>Four (4) rolls of 6d10+1 are required. Each success is an enemy torpedo destroyed up to a maximum of four per group.
Whether each group was actually decoy will be determined at the end.