>>6337227>QM Question:I usually just create a vague plot line with some background polishing to make it more interesting, sprinkle some history about something here and there but I don't consider my planning to be in-depth. As for endings I do have some, one quest has one more explicit than the other, but remains to be seen if we shall reach that finish line.
>Player Question:There have been quest which I considered to have some potential, but since I don't have acces to the deeper intentions I prefer to make things up myself.
>General Question:Self-contained stories are fine, but part of the appeal for me is seeing the quest take certain directions or branching in a way I didn't expect, and thinking about the could-bes if players had made a different choice, or if that one roll was successful. That is what makes it fun.
In other news, the huntsmaster and you are hunting, for people
>>6341818>>6341818While in a much more grim universe, some people should learn that crime doesn't pay
>>6341822>>6341822