Quoted By:
>Strike up conversation. This boggling character needs to be interrogated.
You glare down the masked character. Zacharie waggles his arms a little. It’s almost quaint underneath the sound of drowning sirens and boggling, groaning, churning. The stench of conversation looms over you.
“Ah, is it not unwieldy? This, ehhe, format. Whatever. I cannot predict the future- Your questions. But I can see the present. I can’t prove anything I can say, but I certainly don’t spread rumors. Tell me, what is it you want to ask? Don’t be shy- you don’t get to choose more than one option in dialogue. That’s the kind of game we’re playing.”
That is the question. Zacharie is a forehead-warming chattering little mouse. Whether or not you can or should trust this fellow might as well be a coin toss. Yet- what other choice do you have? What a depressingly difficult conundrum! You feel as if you are a brain and eyes and ears and mouth, but not a head.
Zacharie waits for the Jury to answer.
>Ask about the sky whales.
>Ask about the local happenings.
>Ask what you should be doing.