Quoted By:
<span class="mu-b">GOD ACTIONS</span>
<span class="mu-g">Aegiron</span>
R.I.P.
<span class="mu-g">Catarina</span>
Though there is naught that the Wolfmen can make capable of matching their claws and fangs in terms of sharpness, weapons like spears and hatchets do provide the Wolfmen with a significant reach advantage, especially with paired with their naturally large frames and physiques. A fact that the Wolfmen take advantage, felling prey that might once have slipped just beyond their reach. Basic Weapons developed.
Although the gathered prey has grown more comfortable around your people as the generations pass, they are still less then enthused by the idea of coming into physical contact with them. Now your Wolfmen work to change this, corralling their once wandering charges into large, but contained, pens. They commit to more regular physical contact as they tend to their flocks. It is a slow, laborious process, but over the generations the fight or flight instincts of these livestock begin to soften, their lupine caretakers no longer invoking nervousness or fear responses on sight. Animal Ranching developed.
As the arctic raptor, wing clipped, wheels around for one final strike, you weave your strongest spell yet, even infusing a sliver of your life force into it as you let out a breath of chilly air that grows and grows the further it travels, becoming a howling, icy gale that engulfs the avian primal at they meet midair. Form obscured by biting winds, Frosgyre crashes to the ground below with a force that shakes the firmament of this small landmass. As the last of your spell’s effects clear, the primal’s ultimate fate is revealed. Immortalized mid-flight, the ruler of the icy North is itself frozen, permanently entombed in ice as it looms over the island like a massive ice sculpture. Your Vitality is now 20/25. Frosgyre slain. Wizard gained.
<span class="mu-g">Daemupochu</span>
Epoch missed, 2 Major Actions saved for the next epoch.