>>5267465>What are the yellow-green grid-hexes that I highlighted in ->pic related? Q1, no roll required
That's bare, lose ground, sand. Most of the normal grass is high enough that if you lower your head while prone, you disappear.
>-About a quarter of any hex is vulnerable from any direction and hostiles move 50 meters on foot.I don't see any mention of flanking in the rules, but you are allowed to look.
https://www.mediafire.com/file/r76juear0yc68c5/Kill_Or_Be_Killed.pdf/file>AnswerThis format is turn based, so I presume you get shot by 24 manpower against 12 manpower, which is very very bad.
>What if the unit is facing one direction and attacked from the rear and sides/flanks of their facing?Your units currently are placed along the outer edges of the hex-grids, because of line of sight issues.
There are rules for being ambushed
>See pictureYou appear to be unable to look behind you, but I will allow you to roll per LIB per turn to look at a hex grid and any hexgrid that is between your grid and the grid you look at
>MeaningDraw a light from your LIB to a hex, roll the dice of 1d10+2+7+1 (They have some Infrared scopes)
>Will a unit have a directional facing by engaging in combat faced at a hex, or from their natural orientated facing from travelling in a certain direction? Both. The units face the direction they travel, and any direction they are shooting. They naturally are looking 180 degrees of vision and they passively roll for danger. They also face towards expected danger and away from each other.
>MeaningLIB Anna is looking at C2, C3, D3
C1 is where you would go to go around and sneak up on LIB Anna.