>>6002452More gunfire causes you to duck for cover at some nearby rubble as Silas covers the party with electricity. You’re lucky the aim of your enemy seems to be rather lackluster as- as Silas falls to the ground desperately clutching his shoulder. Oops. The other inquisitor pulls him behind the rubble as the skeletons march toward your position. Dammit, it’s totally not fair that they have cooler guns than you do! Sorry Cinder, but you need to be reloaded with every shot!
“Aarg- Dammit!” Inquisitor Silas curses as you reach over to heal him only for your hand to be swatted away, “N-not with the bullet still inside!” He says through his gasps. You stare a bit dumbfounded at his lack of decorum as he calls for Bartholomew to cut it out. You turn as a rather gorey scene transpires between the two, involving a lot of cursing and knifework, and instead go towards the end of the rubble pile with Marie who is destroying a separate, smaller, group of skeletons with swordfire. “Lori, they keep coming! Do you have any ideas?” She calls.
Well, one strikes you at that exact moment as the last of the group Marie was thinning rushes towards your position. You hold Marie's sword down so she doesn’t destroy it, she looks at you weirdly but seems to trust your judgment. You bring your hand off your sword to channel your magic and bring the black flammable substance that spills from the skeleton’s explodes corpses and move some splashes around the ground in front of the sprinting bot. It has the desired effect of causing the skeleton to slip and its gun to fall from its hands and onto the floor. You rush out of the rubble and out of cover, picking up the gun as you’re fired upon by the marching group. Ducking behind the wall of a burning building you grab the gun in a way you hope is correct, point it in the direction of the large group, and pray.
You are not prepared for the recoil while at the same time, the skeletons were not prepared for their weapons to be used against them. You hit about three of twenty but the residual explosions have a chain effect. Explosion after explosion demolishes the group leaving nothing but metal and flames from the street. At last, you use the weapon to fire upon the tripped skeleton before throwing it to the floor in suspense. Turns out it is for naught as the skeleton blows up but the gun stays intact. One more spoil of war.
You make your way back to the party while practicing your aim on skeleton stragglers around the area. Silas seems to have composed himself and practically doubles over in apologies as you heal him while Abram and Marie cover for you. The old inquisitor complements you on your marksmanship at least as you heal his comrade. Soon enough however Silas is back on his feet and you all find yourselves dead center of a burning settlement. You’ve dealt with most of the skeletons in the immediate area and only three sights catch your eye.