Rolled 12, 13, 18, 13, 5, 4, 3, 12, 3, 6, 11, 12 = 112 (12d20)
>>5176819>>5176848>>5177067You let bloodlust temper your terror, and bolster the burgeoning confidence which ahs resulted from your earlier battel with the paladins Innes and Chase. They were no match for you—why should these men and their…. Their GRYPHON be any different? No, the same techniques which served you so well in your last surprise attack will best these barbarian buffoons as well!
You begin to shift your form as you step out of the side-street and into their path. They slow their approach, though with annoyance at an interruption and acre for a civilian—not with fear, nor trepidation.
That will change.
“Hey, girl,” the Paladin astride the gryphon grunts, “out of the road. What are you even doing out here? Don’t you know what’s been going on?”
“Sir,” the younger one says, stepping forward and narrowing his eyes, “I think there’s something… Wrong with her.”
You look up, your mouth an interlocked lattice of fang-like projections, your features shifted into demonic horror.
“By the gods above!” the younger Paladin cries, stumbling back and drawing his blade.
With a flourish of your wrist and some quick footwork to help channel the magic, you snuff the light of a nearby lantern with conjured darkness. You leap forward, counting on terror, darkness, and disorientation to do much of your work for you…
[2d20 Intimidation, 4d20 Illusion, 4d20 Melee,
2d20 Mystery Dice]