>>5557954>>5557987>>5558109You're paralysed with indecision for a long minute before deciding on Sage.
While you're on the line, you leave instructions for the rest of your team:
For Piker and Ayumi, practice together, so Piker can learn Water Pulse via practice and Ayumi by observation and imitation.
Into the bargain, you send over your blue pokeblocks for Piker.
After some thought, you let your dad know that in the wake of the attempt to attack the house that you think it might be best if he raised Murkrow. At least, for the time being.
He advises that you think on the subject, but agrees to teach her how to act as a night-time sentry.
Where Syurm is concerned, you suggest she could help lay traps in case Team Green comes back, which your dad agrees is a good idea, before he pre-empts what you were about to suggest with regards to training Rusty by mentioning he's been taking him to help with digging holes.
Apparently, there's a few of the larger farms that have been refencing lately, so he's been keeping busy digging post holes, which has kept Rusty occupied now he's recovered from his knock to the head.
In addition, apparently Nika's coming along well and been getting more energetic, though apparently Queenie's been keeping her out of too much trouble, in between providing honey.
With a guilty joly, you realise you'd almost forgotten her.
You suggest maybe she could practice Fairy Wind with Sarah and Vulpix, before your dad informs you she's actually been keeping the Skwovet out of the backyard, which has been keeping her occupied inbetween her other apparent hobbies.
Now you're updated on your team and have an assurance they're keeping busy, you say your goodbyes and go out to join Holly before you set out again to the north.
It's mid-afternoon by this point, but you figure you should at least try and make some distance.
>Roll 2D100One for how far you get, one for finding a camp site.