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Rolled 3, 1 = 4 (2d3)
>Genroll 1
>Toady 84+5-20 (cumulative gen pen total) vs The World 93
>QM rules that Toady has swapped out to QKA since watching the lewt wagons.
You feel so uneasy you can't stay still. Between Jinx Finx not appearing and these Green Cloak Fighties guarding wagon loads of garbage Stuffs, it's smelling sussyyer by the second.
You're out of here.
Unluckily, you run into a bunch of Green Cloaks who are also on the retreat.
You both become aware of the other one beat apart. No sooner than you twist through the undergrowth that you hear the creak of drawn bowstrings, barked orders.
>QM rollan 1d3 which Green Cloak is physically closest
>1= R1, 2 = R2, 3 = F1
>Toady is 1d3 turns away from the closest target
>R1 and R2 are spreading out, one turn apart
>F1 is going to screen whomever Toady attacks first
Encounter Green Cloaks
R1:
23 HP
35 Dur (4+)
8 Ranged dmg, Longbow +15 Hit, + Slow
Has Cure Wounds, Dark Vision
R2:
93 HP
14 Dur (2+)
18 Ranged, Shortbow +12 Hit,
Has Cure Wounds, Ensnaring Strike
F1:
30 HP
39 Dur (3+)
18 Melee
Second Wind: regains 1d10+6 HP
Protection Fighting Style: Shield gives +10 Dodge to self, -10 Hit to enemy
Action Surge x1: non magical action; +1 additional Def dice for one turn, can attack and do an action