Quoted By:
A pale face suddenly looms out of the darkness at you. It seems bearded yet familiar. The man is holding the yellow ball or orb which remains shrouded in the darkness from you. But you can see the orb has two holes in it, two sockets of shadow.
The Shivering Man raises the Orb to his face gazing at it.
You don't belong here.
>Attack the Shivering Man
>with the revolver (roll 1d6)
>with the Blowtorch (roll 1d8 for depletion, also 1d78)
>with the Flare Gun (roll1d78 also hit on WANDS and majors)
>Ask him where you are
>Ask him about the screams
>Try and take the Yellowed Orb from him
>Something else?