>TIME: 13:05 PMhttps://www.youtube.com/watch?v=AOFm7ovzubI&ab_channel=GreatestMomentsA few minutes later of walking and doing your best to ignore the delicious servants passing by, as well as dwarves throwing you weird stares, Datz and you finally arrive to the church. You only gave it a quick glimpse from the entrance when Arthur showed you the way around the fortress, but now that you are calmer, you feel like paying more attention to your surroundings...
This 'church' place is unlike any other you've ever been to. It's quite different from the rest of the fortress, too. The room is almost as wide and tall as the Dining Hall, and there are many huge, colorful paintings hanging on the walls depicting people. Most of them look like dwarves, others not so much.
An immense painting of a dwarven Anu touching a naked humielet's hand covers up the entirety of the roof. It's the same one you saw at the Dining Hall. The sheer size of the thing and the effort that must have gone into it instills a sense of admiration in you, even if you find the work itself pretty lame. A ugly masterpiece is how you'd call it.
There are a dozen rows of seatings, all harmoniously lined up and pointing to a single direction. While most of them are unoccupied, some dwarves who were sitting and praying are disturbed by your arrival and give you a harsh glare, though a few others remain with their heads lowered, their deep meditation unbroken.
Several robed dwarves are here, too. You figure they must be priests of Anu. Aside from the oldest looking one greeting you with what's obviously a scowl, none of them seem to mind your presence. However, the seven priests standing in formation at the end of the room, behind a small central altar, don't seem to notice you at all. They appear to be completely focused on casting a holy spell with their powers combined, which illuminates the roof with a yellow light. It's an impressive sight.
"Hyeny..." Daitza whispers.
"Yes?..."
"We're definitely not in the tribe anymore..."
"... Yeah. We aren't." This place is so uniquely looking that you can't help but feel lost and far away from home. However, as scary as this whole experience is, it's still interesting... VERY interesting. A curious scout like your pal must feel the same way.
You're glad to experience these new wonders together. You're probably not going to see the forest anytime soon, but with Datz by your side, at least you will always carry a reminder of home with you, no matter where you go, no matter how crazy things get.
Well... that's enough contemplation for now. Back to business. You're here to learn new spells, and one of these priests should be able to help you out.
>Go up the stairs and talk to the gray-haired priest>Take off your shirt and sprout your wings>Sit somewhere with Datz and wait for a priest to approach you>Write in