Quoted By:
Rolled 6 + 5 (1d20 + 5)
Your sandaled feet fly across the dusty earth, pulled along by Deimos, daimon of terror – no man would ever call you silver-footed, but with two divine monsters at your back, you don’t think – you just <span class="mu-i">RUN</span>. As your legs flash down the hillside, you pick up momentum as the beach rises into view; you careen wildly, but manage to keep your footing as you accelerate. Your strides lengthen, and you seem to glide across the rough terrain rather than plod across it, as is your normal experience. A taste of what Teukros experienced on his return from Mount Cynthus!
Sparing a glance behind you – the smaller of the two beasts is straining hard against the wind, beating its brown wings rapidly, speeding closer to you. Its long and curved beak is open, and its whitened tongue waggling grotesquely. It will be diving at you in only a matter of moments! The larger of the two beasts seems to be heavier, unable to keep up, despite its’ enormous wingspan.
From the beach, you hear an indistinct shout – Pollux astride Hyperion, the immortal horse already halfway to your location. He’s yelling something, but between your pounding heartbeat in your eyes, the screeching of the eagles behind you – you cannot make out what he’s saying. In the distance, you see Teukros leap off the stern deck of the galley, and begin sprinting across the sand himself.
Looking back to Pollux, you see that his spear is raised, and he has adopted a throwing stance atop his horse – but it’s insanity to cast a spear from horseback at this distance!
You watch in amazement as Pollux releases, and his spear flashes over your right shoulder – turning to look, you’re stunned to see that his cast was successful, striking the closest beast where its right wing meets its torso; black blood instantly soaking through the feathers of its breast. It releases a horrendous cry, wobbling in the air, but quickly rights itself – it’s managed to stay aloft, and stretching out its talons, dives at your neck as you sprint away!
>okay players, give me a dice+1d20+1 for initiative!