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As the tomb draws closer, the party notices strange markings on the floor and walls, including what appear to be monstrous tracks. The way ahead is very dark and dead silent; but an unusual presence gives pause. If by choice or instinct, the conversations fall to a whisper.
<span class="mu-g">"...I have a bad feeling about what is ahead, Jon. Something is there."</span> Elly says.
"But we have the element of surprise..."
<span class="mu-b">"Your hunches are always good, Elly. Perhaps we should try to sneak up on it?"</span>
<span class="mu-r">"Jon, you're the only one who is suited to such a thing, even in your armor. I've always dragged my feet, and I think our snail friend drips too often onto the stone floor- a sure giveaway."</span>
"Don't look at me; my sandals are too loud!"
<span class="mu-b">"Grrr... Perhaps I could steal away some treasure without alarm, or get the jump on whatever beast lies ahead?"</span>
<span class="mu-g">"Oh no, Jon, please don't go off alone!"</span>
Now they have to decide how to tackle what lies in the darkness. Unfortunately, without a monster hunter or tracker, there is no way to know exactly what is up there; but with stealth you can approach the encounter with a small advantage...
>Have Jon sneak ahead alone (small chance of serious consequences)
>Try to have the whole party sneak up on them (big chance of minor setback)
>Charge in as a group and fight on!