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Rolled 3, 1, 4, 3, 6, 2, 1, 3, 4, 6, 4, 3 = 40 (12d6)
>Hop from our new tree friend up to the door, then bounce off the sec-op to the charging station. Overall 3 MP, 5 AP (using a full action on the hop to Sec-OP because I'm assuming they have a non-trivial defense). 9 dice for 3 jumps, Meshwire 12.
>Use Conversion (10) with 1AP, 6SP to convert some of the reactor's thermal shielding to thermally activated High Explosives (or just to decohered sand if that's easier). last 3 dice. Let's see if we can get 4/4.
Coherency 11/11 // SP 6/12 // CP 3?, MP 1, VP 1
DR 0 // AP 6 // MP 3
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Health 12 Reaction 8 Will 10
Focus 1 Lethality 1 Alacrity 1 Duplicity 1
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Conditions:
Deadly
Dutiful
Decommissioning
Dreaming
[strike]Electronics[/strike] Dedicated Decommisioner Intern
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Physicality 10
Senses 09
Thoughts 08
#Conversion 10 [R3]
#Meshwire 12 [R3]
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Below fragments of past life awaiting recycling and reincarnation.
!Greywire Fragment 0 - Distributed Processing Core (implied #Nano conversion)
-Virulent Extropics - Regen 2+F, Vulnerable Core.
-Distributed Processing Cores - F=I/E. Must use local resources as a base. Vulnerable to EC/EM, Data, and Damage.
!Range 3 on base power (unsure what system it attached to for Aberrancy purposes)
!Ablative Armor 0/20, DR4, Crippled. (Health)
!Descriptor - God of the Dead (thinks he's Osiris)