Quoted By:
The Iron Wheel.
All three of you exchange a nervous glance. The legend of the Iron Wheel goes all the way back to the Interregnum of the Second Era – it was the name that the lawmen of Taneth went by when chaos reigned throughout Tamriel. They brought order and stability to the entire southern coast of Hammerfell and built great fortresses throughout the region, the mightiest of which was the Vault. Though they rejoined the Bailiffs Guild when the Third Era came about, their legacy has never been forgotten.
These days, the Iron Wheel is the name for a not-so-secret society within Taneth's branch of the guild. Those who belong to it consider themselves loyal to the city before all else and believe that they will stop at nothing to protect the city's relative autonomy. Those who aren't a part of it consider it little more than a protection racket, a bunch of corrupt guards who look the other way whenever people put coins in their pockets. Chief Inspector Hahnin has never taken action against them however, so it's difficult to say just how much of a problem they are, or whether he's in on it.
All you know is that you've inadvertently stepped into the Iron Wheel's business. They might not take kindly to you pestering Stanno, who claims to have paid for their protection.
>Apologise for bothering the foreman and take your leave. You're not about to risk earning of the ire of the Iron Wheel.
>Take advantage of the situation. Claim to belong to the Iron Wheel and demand payment from Stanno. If he pays up, you'll leave him alone.
>Write up a report. The Vault needs to know about all of this, though you won't take any immediate action against Stanno or the Iron Wheel.
>Bring him in. Not only has Stanno violated the contracts of his workmen, but he's confessed to bribing officers of the law.