>>6117383Caedo rounds up one of the formations that got the lightest exposure to horror. The Bound Blades are, if anything, even more cautious than they were at the start of the day. Ample proof positive that's the kind of thing that keeps you alive out here.
The long line of hard working medical assistants stretch along the road. A few other company people ferry supplies. The sands stretch north east and west. There's really only one place to look for all these missing supplies.
The long trek down to the village brings with it the darkening evening hours. It's very quiet. But it's not . . . dangerous? It feels, actually, now that the sun is slowly sinking beneath the long horizon, somewhat serene. Little good luck banners flutter in the wind. If not for all the corpses, dead by knife and fist and slash and cut and choking gas, it would be remarkable picturesque. One of the Blades wince. They come up short for a while. It takes some gently authorative prodding to get the formation moving. And there it is. Beyond this massacre. The old granary warehouse that Commander Isenfrii rented so long ago, to recieve inbound supplies and build up a surplus to ship on to the Company operations base. The door has taken a few chops of an axe, but it was chosen because of its thick walls and defensible entrances. The Company reinforced the whole thing before marching deeper into the Wastes. Keep the rats and the ruffians out. It'd probably be harder to find a better defended building anywhere in this village. Imagine if you had to hunker down for a while, chased by unknown horrors. You'd definitively want to hide in this one, the largest, most secure, most well supplied building with an easy and quick secondary exit out by the small oasis that nigh but guarantees the possibility of escape if one has the daring to do it and is under siege. Commander Isenfrii always had an eye for that kind of detail. The unexpected way out. A career built on small advantages.
One of the Blades grunt and point at a table in the middle of the road. A fallen chair is beside it. Food on it. Bread, looks like. A few cut ropes lie in the dirt. Montosi mentioned something about being tied to a chair in the middle of the road? Might be that's hers. Strange stuff.
Caedo tries the door. It's thick. Doesn't budge. He gives it a few extra pushes. It still doesn't move. Curious. Maybe it's a pull door? He tries that too and not one thing at all happens. One of the Blades nearby asks if its locked?
Why would it be *locked*? It's not-- Checking the keyhole, the door is, in fact, locked. And all the ratling has summoned something within!
A tired voice, fair coated in fatigue, shouts out through the thick doors WHO IS IT???
what the fu---
>???>Uhhhh