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Before you can say a single word, Charlie says, “If you say no I’m kicking you off the turtle.”
“I wasn’t. I was gonna say yes.” You state matter of factly.
“Oh.” She appears surprised. “I-I see. Good.” She hovers awkwardly for a bit before going right back to the head of the Slider.
[Charlie has joined the party!]
Charlie, aspiring huntress.
>Body fatigue 3 (+5 bonus to rolls involving physical action)
>Mind fatigue 0 (+2 bonus to rolls involving mental action)
>Soul fatigue 0 (+15 bonus to rolls involving inspiration actions)
Current mood: Neutral (+1 chance to attract Grimm)
Quirks:
[Cynic]: Mood takes twice as long to naturally deteriorate, but it’s also twice as hard to improve.
[Utilitarian]: Soul rolls get only half the normal bonus unless a tangible benefit can be gained, in which case it gets a 1.5 times multiplier.
Semblance: Locked.
[Morale has naturally decreased.]
Will you try to improve someone’s mood?
>Yes
>>Who?
>No
>Special actions
>>Rousing speech
>>Remind everyone they will die if Grimm come (+5 ‘it’)
>>Order calm (not enough ‘it’)
>>Make an example (not enough ‘it’)
You are still halfway to Vacuo and there is not much to do.
A refresher on downtime. During downtime in a mission, you can do up to any three actions. These can range from looking out for Grimm and getting a bonus if they show up, foraging for supplies, performing weapons maintenance, getting to know each other, come up with strategies, and a long etcetera.
The sky's the limit, and the possible rewards and hindrances are limitless.
What will you do?
>Write-in