*** QM notes and schedule: ***
-PLAYERS CAN JOIN IN AT ANY TIME, even during battles. Just create a Mutant Mosher and tell me you want to join, I'll zoop you into the fight with my handy dandy New Character Zooper.
-A skirmish is a multiplayer quest, a fun and small commitment for both you and I. I will cap off created, active players at 12, if we make it that high. If anyone bails or doesn't take their turn in time before an update and we're waiting on them, late-comers may suggest actions for another character or create a new one at the expense of killing off an old one. Out of courtesy, try to give it ~5 turns before killing off an idle, living Mutant Mosher. This should give a grace period of about a day or two for idle players to return.
-Mechanics are subject to change; wildly, rapidly, mundanely, controversially, or otherwise.
-Deaths are permanent. If your Mutant Mosher dies, he's gone forever. You can make another and join the fight again immediately next turn, but they'll start somewhere far away on the map, and have beginner stats (only 10 stat points to allocate again).
-Sessions will be updated multiple times daily. Don't expect updates from Midnight-8AM PST, I'll probably be asleep. Otherwise, I'll try to update turns as soon as everyone's actions are in, or it's been "enough" time. ;) My intention is to run at least 2-3 or more full turns a day, making this skirmish paced medium or medium-fast. Not too hot, not too cold. Hopefully.
-During live sessions, a turn's length may be as low as ~4 hours before the next turn if I'm feeling really frisky. So if you don't have your turn in and we're waiting on you, you may get skipped or controlled by external forces (QM or other players). Don't sweat it, though, eez joest gaem.
-Now with 100% real vegetables
-We'll wait ~24 hours for people to join in and create their Mutant Moshers, then we'll start the Tutorial fight!
-Ask (questions) and you shall receive (answers). Thanks for joining the Mosh!
>pastebin.com/R77Xbfye contains the same info as these photos, as well as intel on the goons we face. Enemy stats subject to change. Locations/Terrain will be introduced next level.