>>5545082>>5545144>>5545166>>5545170>Enter the room ahead.You’ve never been one for small, dark, scary corridors, so you decide the room ahead your best course of action. You lead the charge with the wild woman at your side, the electrical lamps at your hips lighting the way. The rogue and gnome keep vigilant at your backside, eyeing the foyer behind you as you cut into the next room.
The cavity ahead is, much like the antechamber, dull, dark, and dusty. The wall opposite you slopes at an odd angle, mushrooms blossoming up a strange, dark lump clotting up along the wall’s granite base. A hall to the right leads to the next chamber. You move to proceed to the next chamber, but..
Surprise! The mushrooms from the lump leap from their home, kicking up dust and clambering out toward you. These are MYCONIDS, pest-like mushrooms on legs that sprout up along corpses in dungeons like these. You shouldn’t underestimate them just because of their size and cute appearance–a good headbutt from one hits like a rubber bullet, and in groups like these.. well, at least they taste good.
>Flee to the next chamber on the right! You’ve the speed to outrun these fungal morsels.
>Prepare a spell. You can handle this.>Allow Molly to take them. You see no good reason to waste energy on magic like these.>Both of you at the front attack at once.>Flee backwards! You won’t risk a mushroom to the head.>Write-In.