>>5944581Pushed to the brink and forced to fight defensively while surrounded, Anacharsis does not immediately switch to go on the attack. Instead, he roars with a bestial rage as eight additional flame spirits are summoned, surrounding each of your fighters that had gone on the offensive. With his life flickering and his ambition slipping out of his grasp, Anacharsis begins tapping into the very limits of his power. So great is his magical aura that he begins to glow with a visible red aura, and you feel the same sensation you had when he’d previously been throwing out Valflame.
The end was near, but the enemy was not faltering. This was his last stand. It was the Agarthan Gods last chance to awaken and return to Fodlan. The fate of the very future of their existence rested upon his triumph. Neither of them planned to make this easy for you..
>Anacharsis will now retaliate with Valflame in both range and melee. (Unlimited Casts)>After a unit attacks, one Flame Wisp will explode, dealing 10 DMG onto that unit and triggering that unit’s Burn stack)>Burns will be cleared upon Anacharsis’ defeat, without triggering.>Attack? (How?)