>>6072646The Merchant makes it back to his truck, despite the water, rushing currents and floating trash (64). (6) more ghouls slog towards you through the rising water.
>>6072935You dispatch (9) approaching ghouls before (3) returning to the truck.
Your feet and clothing soaked with rainwater and whatever filth it picked off off the floor, and off the few dozen corpses that had been rotting and laying everywhere.
Your mind reminds you that yku're sure precisely what causes these ghouls to be what they are, what the infection or disease actually is. You've never been bitten by them, clearly, but neither have you gone swimming with them until today.
Whatever your reservations or paranoia, you are still WET and FILTHY.
>[Being Wet, while not immediately dangerous, can debuff your actions, like reloading, looting, technical tasks, and can eventually lead to other status conditions like skin irritation, which causes a general distraction debuff of -1. Complications, such as filth, can also make this worse and cause a staph infection or other illnesses.]>[Being filthy increases the risk of getting food illnesses and other hygene related problems. Soap, water and a towel is recommended, circumstances permitting]>we've got to get to higher groundThe Merchant tells the truck before hitting the ignition.
The Merchant
>focuses>starts up the truck >drives out of the rising floodwater[3rd and 2nd determine success] 1-5p, 6-0f
[Final avoids trouble] 1-6p, 7-0f
You are
You have 3 actions
You can dry your possessions, change your clothes, rest, secure your belongings, or your own idea.
[3rd and 2nd digit determine success] 1-6p, 7-0f
[1st digit avoids trouble] 1-6p, 7-0f