>>6205281It's an interesting concept, but has several obvious flaws that may make it more difficult to implement.
For starters; what you're saying is similar to "Write-In Only Quests", which are notoriously difficult to get active players/votes for, given the increases level of stress for the players of the quest given the open-ended nature of the prompt. You're asking players to do much more then simply survey a situation and give a simple vote from a list of options; and it tends to drive people away.
Secondly, you can already do this in quests. You wave it off as saying "I'll think about including it later" but some of my favorite quest moments were from player ideas and suggestions I implemented later, or adapted for use in the quest. However, I didn't need to be open ended to do that or force players to think on the spot if they didn't want to, you can still get that collaborative element from the people who actually want to contribute instead of filtering everyone who doesn't and just wants to see what happens.
I also ran a similar concept in the "Be My Fantasy QM" Quest, which didn't work out pretty quickly partially because of player retardation and partially because I quickly grew tired of the idea and wasn't really ready for a Quest like it at the time. Still, maybe you can see some pitfalls or way to improve it.
https://suptg.thisisnotatrueending.com/qstarchive/2023/5783943/