>>5591353Kinslayer is very well-weighted, you find, with Irinnile’s consciousness lending it a subtle buoyancy as she seemingly adjusts your swings, lifting the blade when your arm’s strength fails you, or tugging you forward to strike targets with the optimal angle or with greater force. You practice primarily upon a broken old end-table which, with great reluctance, Halle provided you to test the blade; despite swords being suboptimal for woodworking, the Kinslayer cuts through it with surprising ease.
“Do you have any other properties as a sword, ‘Aunty’?” you ask.
Irinnile giggles a little at your use of her self-appointed familial appellation, and rosuing from her sullen silence to answer the inquiry.
“Well, yeah, duh! I can eat up souls, drain mana, an’ I can inflict a sort of burnin’ sensation on people I’ve gotten a taste of.”
Hm. That WOULD pair well with your Hexblade art, which weakens and demoralizes foes whom you strike with your blade.
“Oh, and… Uhh, the other thing.”
“Glowing red in the presence of my kind?” you ask, noting the sheen upon the blade even now.
“Y-yeah, and… Like, the damage I do to reptilian-types is SUPER bad. Like poison, almost!”
You falter a little, suddenly quite glad you were never actually struck by the Green Knight’s blade. Holding him at a distance and seizing his sword really WAS the best course of action.
“Would’ve been ‘specially bad for YOU, too, baby,” she notes. “‘Cause of, you know…”
“Because of what?” you ask. “My Dragon Soul?”
“Your what now?” she asks, confused.
“Nevermind,” you sigh. “What were YOU talking about?”
“Well, ‘cause of your mom!”
Ah. That makes sense: Kinslayer is especially crafted to avenge the loss of Knight’s parents at your mother’s hands. As such, your mother’s bloodline must be especially susceptible. You regard the blade with narrowed eyes, thinking of your sons in Bloodrise—and of the demigod you will soon sire. This is a dangerous weapon indeed, to you AND to your legacy.