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Rolled 2 (1d4)
As expected, the Spiked Gloomba falls to the sacred geometry of Kammy's Magic Wand.
>Gloomy Call For Help!
The remaining Gloomba, once cocky and confident from being Charged, whistles for backup like a little bitch! He expends all his FP in doing so! He still has +2 ATK for one more turn.
A New Gloomba hears his compatriot's cries from the other side of the pass in the crag. and enters the fray!
(Type determined by QM roll)
1 - Regular Gloomba
2 - Spiked Gloomba
3 - Paragloomba
4 - Spiked Paragloomba
Gloomba (3HP / 0FP)
New Gloomba (7HP / 3FP)
In defensive stances, they guard the mountain pass, eyeing you wearily. Determined to keep you out, for whatever reason. Careful not to leave the New Gloomba alone on its turn, or it will probably call more reinforcements!
>Choose one action for Bowser, then one for Kammy!
>If you can defeat both enemies this turn, you will receive a bonus 5 Coins!