Quoted By:
Rolled 23, 50, 15 = 88 (3d100)
Your squadrons gut them. Minutes of combat against your fresh and experienced pilots cross out the enemy with minimal losses, barely a squadron of tie/LNs lost of your own. Youre own bombers continue to stream out, preparing their run through the enemy Star Destroyers, while your own Tyrant seems to get the better of them, beginning to vaporize through a Victory class as though it weren't more then cardboard in acid rain. A carrack of Hower's explodes under a brutal barrage of fire from the traitors, but the battle goes on.
>Order Bombers to sink those Star Destroyers
>Order Bombers to power through to the Station and sink it.
>Roll me 2d100, best of 3, 1st is for Bombing, 2nd for Capital ship combat
Bombing roll DC: 10
Base: 50
No Fighter Cover:-20
Superior numbers:-10
Trench Run Disease:-10
Capital ships DC: 10
Outnumbered enemy:-10
Missile Barrages: -10
Bomber Attack:-10
No Fighter Coverage:-10
Rolling for enemy on their own DCs