>>5177406As you rode up the hill and followed the road that had formed to the silver mine, you crossed paths with some of the fleeing workers. They quickly told you what they knew and it seemed that most if not all had managed to escape, but that the Ogres were awfully close to the mine itself.
More and more workers and miners passed you and they told the same news. They had managed to get away and thankfully it seemed that the Stonemason’s had managed to escape and weren’t in danger.
When you were quite close to the silver mine, one of the archers came running towards you and quickly he was followed by the rest of the archers and the Rover Brothers.
“Prince Alric, we think all the workers are safe.” Arthur Rover said to you.
“You think?” You quickly asked back.
“One group of workers were apparently further away looking at a potential source of stone for masonry.” Alfred continued.
“What about the Ogres?”
“Not yet at the mine, it seems that they don’t know the location of it.” Arthur said.
“And you left the Ogres without anyone watching them?”
“There are twelve of us and 18 of them. We aren’t suicidal.” Alfred said.
What he said was correct. The Ogres are a very dangerous threat and with just ten archers you aren’t going to beat them. You outnumbered the Ogres, but their size and strength are fantastic force multipliers for them. Archers can take Ogres out, you have seen that before and the pikemen have a reach advantage, but if the Ogres can break your formation, then you could be in big trouble. Frankly you're not exactly sure how the battle itself would go, but at least you had some options.
>Intercept the Ogres and attempt to ambush them before they reach the silver mine and get a chance to cause damage to it.>The terrain at the silver mine is more open, fight a field battle against them and use the Scout Tower and the mine as a part of your defences.>Let the Ogres reach the silver mine and while they are distracted, strike from multiple directions. Though the risk of damage to the mine and construction project exists.>Other, write in.Your forces:
-Lieutenant Beckston
-Sir Gravis
-Sir Radan
-Alfred and Arthur Rover
-Raleigh the True
-Malevus
-5/5 Knights of Gravis, Regular Knights
-20/20 Kul Tiran Swashbucklers, Regular Pikemen
-15/15 Sir Alan Radan's Men, Regular Bandit Rogues
-10/10 Veteran Archers
Alliance Garrison:
-Colonel Garithos
-Captain Reginald
-5 Regular Knights
-20 Regular Footmen
-10 Regular Archers