Quoted By:
– "Alright, screw Luhud, and screw the monster army. I have more important things in mind than ending humanity. We start our own lair!"
Rayle gives you a "YEAH!" and Snail guy gives you a nod. Their personal goals are "fight people over ragebait" and "remain a NEET," respectively, but you feel like your message has gotten through anyway. Hyping up your [PARTY] feels odd, you're kind of out of your depth here.
In your times as a hardcore gamer, the teammates have only ever dragged down(you refuse to acknowledge Rayle's accusations of being "just as shit as everyone else"), and the win rate of your current fights isn't stellar yet. But hey, maybe you can be a better leader than any of those freaks underground. Fake it 'till you make it, just like the venom lizard, who (you have decided now) is literally you.
***
THE BASTIONS are one of the many reminders of the monster war that City has. If lengthy history videos on the internet are to be believed, during the war those used to be a sight to behold – hundreds of floating fortresses levitated by magic, housing artillery, air force, and heroes. Now, only a few of them still float, most have long been permanently landed and repurposed or disassembled completely. One bastion became a museum. One became a booming commercial district. One houses a hero team. And one sits abandoned in one of the shittiest parts of the City. Heavily damaged during the war, all the guns and machinery stripped away, and the mana orb that was used to levitate and cloak the whole thing obviously missing. Valuable mana-conductive marble was stolen away over the years by crackheads with literal pickaxes, leaving oddly shaped holes in an otherwise metal and concrete structure.
All that depressing history aside, the landed bastion turned out to be a great place for a monster base! Above ground, so no significant risk of running into other monsters, in a horrible part of the City, so low risk of meeting cops, barely livable even for desperate hobos, so low risk of having someone call heroes on you. There's more than enough indoor space for the three of you and a direct route to underground, so an escape route is secured, just in case.