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You do one round of Ceremony then go sleep restlessly, partly because it's stuffy innere, partly because you keep dreaming the Carrionpede like your brainz is full of it, crawling wivvit.
Seafood's execution of your moveset with a knotty length of rope keeps coming back to you.
In the middle of the night you wake up and can't drop back to sleep.
You spend the rest of the darkness measuring out rope, knotting, unknotting, setting <span class="mu-b">Daggy</span> on one end like a poke, then Noiffy at the other end but sideways, like a sikky, and in the middle a short jabby shiv every seven palm lengths or so.
When you're done you hold it up against the candle light, making it a long dark shape in your hand. Jiggle it a little, so that it swings. Waves. Curls.
You marvel at it.
>Jezt likes a buggy cennerpeed
You order Wagon off the pit.
Your three Droogs, snoozing with their backs on Wagon, startle n scuttle.
They watch you ignore them.
In the open night air you go through your Stances, full motion Transformations, your roped-up weapons clattering as you manipulate their momentum using your arm- knee- and elbowpits; waist and neck and back and feet.
In your hands the rope twists, thrashes, whips. <span class="mu-i"><span class="mu-r">Wraps.</span></span>
Your Droogz, and now a small crowd of Gobbies, have woken up and gathered to watch your weirdness, their eyes and moufs open.
It is Death they are looking at.
It is <span class="mu-r">Gore Walker.</span>
>TSCP III now at 15/18 progress
>Overkill 1 Unlocked:
>Any damage done by Carrionpede that puts the target at 0HP may be carried over to ONE nearby target within range.
>Caution: following DnD convention, a target not yet -10HP can still be stabilized by allies with spells, first aid skills, or health potts.
>Tip: use SUICIDEY when you are being attacked by a group; you are going to be hit anyway, might as well eat it and rely on your +18% Hit to take at least 1 opponent out