<span class="mu-s">Architect Mode</span>
Please refer to the OP for an up-to-date list of all the rooms and monsters currently open for purchase.
You can also choose to expand existing rooms.
<span class="mu-s">Monsters</span>
https://i.imgur.com/sVhbeJ1.jpg<span class="mu-s">Rooms</span>
https://i.imgur.com/ORdPqdi.jpg<span class="mu-s">Rules</span>
https://i.imgur.com/HPU7Okw.jpgCheck out the “Rules” post in the OP for the dungeon building rules.
--------
<span class="mu-s">Buildable rooms</span>
<span class="mu-s">Any Floor</span>
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)
<span class="mu-s">Floors with minimum floor requirements</span>
- Withering Plains (Trap, DC13 Constitution, 3 DP – Min floor: 2 -- Cost: 6 DP)
- Mansion of Mimics (Trap, DC13 Wisdom, 3 DP – Min floor: 2 -- Cost: 6 DP)
<span class="mu-s">Spawn-able monsters</span>
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, 16 DC Wisdom, 4 MP)
- Wraith (Spawned, 18 DC Wisdom, 5 MP)
------
I've decided to largely go what is described in
>>5296757Meaning any room can be build on a "Lower" floor for additional cost.
<span class="mu-s">ROOM COST = BASE COST * FLOOR LEVEL</span>
Base costs are described above or in the images found in the OP.
Posting descriptions of the two new trap rooms very shortly.
<span class="mu-s">Spending: Dungeon Points</span>
Monster Points will come later.