Quoted By:
BOONS
[CORPORATE NIGHTMARE] People don't fuck with her. Simple as is. When interacting with those of a lower social standing (i.e not a Company CEO), she may add her VIOLENCE to her CHARM or CONNECTION rolls for free. She also passively reduces the DC of most intimidation and CONNECTIONS checks on her own.
[SYNCHONIZED MINDSETS] Both of you think in the same way and often have the same thoughts, whether you like it or not. Wendy will immediately act in your best interest without you having to say anything and you can trust her into obeying most orders you give her.
NEUTRAL TRAIT
[HUNTER OF THE CITY] She fucking hates Anomalies and will do anything in her power to kill them. Wendy gains +2 to all stats but CHARM and CONNECTIONS when interacting with anything anomalous but the moment she senses someone or something anomalous, she'll try to break it ASAP. Useful if you want something dead but may make certain negotiations far harder.
BANE
[UNSTABLE] She is just like you. A broken mind ready to act out. As her RESTRAINT lowers, she will begin to act out more and more, harming herself and the people around her. Good luck handling her.
INVENTORY
-A-Energy Siphon x3
-Anti-Anomaly Rounds x6
-Moonstone x2
-Raw Novastone Chunk x3
-HANDCANNON (A W-Corp staple. ATTACK ROLL: VIOLENCE+TALENT+4, bypasses most forms of physical protection and deals CRIPPLING INJURIES. However, each attack made with it will add increasing stat penalties to WENDY due to the sheer recoil.)
As your allies begin to chatter with each other, you notice some small changes with Casey and Quentin. Best to address that...
CHOOSE ONE UPGRADE FOR EACH!
CASEY
>A dangerously sweet smell fills the air. Casey offers you a smug smirk when she realizes you notice it. "Like it?" (CALMING PHEROMONES. +1 RESTRAINT, CHARM, CONNECTIONS, WILLPOWER. Casey's partywide RESTRAINT regeneration triggers more often and people you interact with will be more helpful and willing to talk to your group. May also help UNSTABLE allies.)
>Something in the air seems to riling up your other allies. Casey keeps on her happy smile despite the fact your allies are getting antsy. (ALERTING PHEROMONES. +1 FLESH, VIOLENCE, TALENT. All allies passively regenerate FLESH if they're below half FLESH and will ignore one CRIPPLING INJURY while Casey is in the party.)
>"I still remember seeing the stars and I've been thinking. Thinking a lot, actually. Perhaps we can reach that star together." (QUEEN BEE MINDSET. +1 TO ALL STATS. No other immediate bonuses, though it may unlock future BOONs.)
QUENTIN
>"NICOLE. DO YOU EVER WISH YOU COULD FLY?" You can see something squirming underneath his back. "I HAVE. ACHIEVED THAT." [TO THE SKY. +2 TALENT, +2 COGNIZANCE. Quentin unlocks the ability to fly, granting him the ability to quickly scout out areas or to reach areas other allies can not. Quentin also has a small chance of automatically dodging most attacks thrown his way.]