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System-wise, I don't expect much trouble from most of the <span class="mu-s">Steel Vipers</span>. Not compared to the stuff we normally dead with! They're bad news, but they're not really your usual street gang, so don't expect them to roll up on you and wave their guns about sideways.
They're corporate muscle pretending to be a gang, really. It's a larp, Agent, a pretend-play. It's all designer gear and tailored suits to go with their tailored ties and threats. Scions of middle management types, rich kids out on a prowl for a spot of the old ultra-violence, all masks and codes and bravado. They've been working the edges of the bar for the past hour. Probably making sure Mox sees them and knows they're on and after her but never quite crossing any lines that would let security step in.
That's sort of their byline. Though tracking a few of their standard thugs involvement with Metroplex policing authorities, records and social services, I'm starting to get a picture of something a little more sinister than a a daredevil club for rich kids. A lot of trouble falls apart once the lawyers get involved and no charges ever really stick, y'know? Which conversely means if they hospitalise someone going ten steps too far on some dare gone wrong, the evidence trail is tenous. It's there if you look for it but it takes some looking.
My point is, I don't think most of the have that cold-blooded 'murder on you on the dancefloor' ice in their reptile souls, but there's some actual vipers among them. So don't let your guard down, Agent!