Rolled 69 (1d100)
>>5396087>>5396113>>5396128>>5396187>>5396193>>5396211>>5396418You choose to evolve the Flounder Feeder’s sense of smell, to improve their success at hunting Lump Grazers and catching genetic material before it disperses.
To explain the mechanics of evolution, it is done in two phases. The consequence phase, where I explain how your latest evolution has fared and the shorter development phase, where I ask for rolls for your newest evolution. When you attempt to evolve a new trait or improve an already present evolution, you roll three 1d100. The first 1d100 is to determine the success of your evolution, lower is better, on a sliding scale: a 1 is game-changing, 2-11 is overwhelmingly positive, 12-40 is moderately positive, 41-80 is a partial development, 81-90 is moderately negative, and 91-99 is overwhelmingly negative, and 100 is crippling. The scale is tilted toward positive outcomes because failures usually fail to reproduce and this applies to your species as a whole. If you attempt to evolve too much too quickly, this scale will temporarily shift toward the negative as the harsh sun punishes you for innovation.
The second 1d100 is to determine your species’ genetic drift from radiation, again, lower is better, on a sliding scale: 1-20 is negligible, 21-40 is mild, 41-60 is an unplanned mutation, 61-80 is a new, offshoot competitor species, and 81-100 is an overall population decline. If your species grows more resilient toward radiation or finds a method of preserving its genome, this scale will change, and high results aren’t always negative in certain contexts. The third, final 1d100 is to determine the success of your deadliest competitors in their own evolution. Unlike your species, you want to roll high here, and the same scale is applied, though you won’t be aware of what their attempted evolution is until you see it in action.
In addition to the 1d100s you will be rolling, for every development phase, I will be rolling a 1d100 for the environment. This is a much narrower scale and lower is better for (You). 1 is an extreme positive change that leaves your species in a highly advantageous position, 2-11 is a positive change for the better, 12-89 means no change, 90-99 is a negative change that harms your species, and 100 is a mass extinction event. This will continue until your species has evolved to sapience or has fallen to extinction. As a predator, you will need to be cunning and ruthless to not only survive, but thrive.
Now… Let us begin. Give me three 1d100s.