>>5556677hmmm well I can offer you only minimal toilet assistance with this tactical flashlight foregrip picatinny rail device, but this is all that I can really offer tee hee hee
The SPX quest thing in Song Of The Oath And Wild was a bit cruel, but unfortunately that is just how it works in real life hehe. I actually completely gave away what I was doing with SPX and that Five Hundredfold Banner theme in that quest within the qtg thread general discussion beforehand, maybe none of the players remembered or read it though. I do try to incorporate some of the qtg thread discussion topics or feedback into my game settings, and provide hints hehe
I just thought it would be entertaining as an experiment because no other videogame (or interactive fiction game that I am aware of) has ever done it. Ok you can buy and sell stocks in GTA V but they made it easy, you can assassinate and short or long things with the game narrative forewarning (that GTA V motorbike murder mission with the black guy player character). Whereas in my game the outcome consequence was linked to a real-life real-time index, you had to be aware of what the reference even was to win.
Another (unsubtle) secret: did you notice what was going on with the dream sequence in that game (the promised delivery of weapons? How you could choose any weapon you wanted? The strange fake Beowulf poem at the beginning, the knights from the Imperial Reichskloster, and their leader named Olaefyr? Maybe you noticed that every character / description section I wrote has a picture in the game - except him)